Books

Just another WordPress site

Category: Rendering & Ray Tracing (Page 5 of 14)

Video-Based Rendering

Format: Hardcover

Language: English

Format: PDF / Kindle / ePub

Size: 11.31 MB

Downloadable formats: PDF

Listing 15.14: Computing the ray through the center of pixel (x, y) on a width × height image. 1 Ray computeEyeRay(float x, float y, int width, int height, const Camera& camera) { 2 const float aspect = float(height) / width; 3 4 // Compute the side of a square at z = -1 based on our 5 // horizontal left-edge-to-right-edge field of view 6 const float s = -2.0f * tan(camera.fieldOfViewX * 0.5f); 7 8 const Vector3& start = 9 Vector3( (x / width - 0.5f) * s, 10 -(y / height - 0.5f) * s * aspect, 1.0f) * camera.zNear; 11 12 return Ray(start, start.direction()); 13 } We choose to place the ray origin on the near (sometimes called hither) clipping plane, at z = camera.zNear.

Read More

Experimenting with a parallel ray-tracing algorithm on a

Format: Unknown Binding

Language: English

Format: PDF / Kindle / ePub

Size: 13.15 MB

Downloadable formats: PDF

keywords:architectural rendering services,3d rendering firm,3d architectural rendering service,architectural rendering service,residential architectural rendering, In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

Read More

Advanced RenderMan: Creating CGI for Motion Pictures (The

Format: Paperback

Language: English

Format: PDF / Kindle / ePub

Size: 12.01 MB

Downloadable formats: PDF

Representative ray tracing use cases will be selected. These additional rays are often called secondary rays to differentiate them from the original, primary ray Often, in the literature about ray tracing you might come across the terms "backward ray tracing" and "forward ray tracing." And how does a cubist get into computer graphics? Very little time is now spent by developers in creating the rendering part of the game engine, so ray tracing won't help that. Ray 1810 intersects a color filter 1820 at a primitive 1815.

Read More

A Three-Dimensional Ray Tracing Simulation of a Synthetic

Format: Spiral-bound

Language: English

Format: PDF / Kindle / ePub

Size: 9.92 MB

Downloadable formats: PDF

The method includes receiving 1605 data from a ray data input (such as through buffer 138 to receiver 1050). The code is pretty straightforward, but i will not post it right now because it is not finished. Another solution, which I have implemented, is to have the worker threads work on non-contiguous parts of the frame buffer at any given time: That way worker threads may have access to the frame buffer and no buffering is required.

Read More

Rapid Seismic Ray Tracing in a Spherically Symmetric Earth

Format: Paperback

Language:

Format: PDF / Kindle / ePub

Size: 10.27 MB

Downloadable formats: PDF

OctaneRender 4 with Imagination's PowerVR Ray Tracing hardware delivers a 10x increase in ray tracing performance per watt over the best GPGPU ray tracing implementations pioneered by OTOY's OctaneRender and Brigade Engine. Graphics Hardware is joining with the Symposium on Interactive Ray Tracing to start a new conference in 2009: High Performance Graphics. The photorealistic shading enhances the analysis of the stone porosity and the spatial arrangement of the flow traces.

Read More

Bridging the Gap between Rendering and Simulation

Format: Paperback

Language: English

Format: PDF / Kindle / ePub

Size: 12.92 MB

Downloadable formats: PDF

This estimated performance is 70 times faster than what is achievable with standard multi-GHz desktop CPUs It is written in Java and built around a flexible ray tracing core and an extensible object-oriented ... Figure 4.5(a) shows a schematic diagram of the photon paths as photons are being focused by refraction in the glass sphere. The course includes a significant hands-on component where students learn how to use the sensors and understand, model and deal with the uncertainty (noise) in their measurements.

Read More

Principles of Three-Dimensional Computer Animation:

Format: Hardcover

Language: English

Format: PDF / Kindle / ePub

Size: 12.69 MB

Downloadable formats: PDF

W., A Pixel-Parallel Hidden Surface Algorithm for Constructive Solid Geometry, Proceedings Eurographics '86, Requicha, A. After a stipulated number of maximum reflections has occured, the light intensity of the point of last intersection is estimated using a number of algorithms, which may include the classic rendering algorithm, and may perhaps incorporate other techniques such as radiosity. The company is working "from the top studios down" in a deliberate attempt to not grow too fast.

Read More

Real-Time Hair Modeling and Rendering using Ray Tracing on

Format: Paperback

Language: English

Format: PDF / Kindle / ePub

Size: 14.77 MB

Downloadable formats: PDF

Kelley envisions that, in the long run, the RTU’s technology will become part of the GPU. There are two aspects to volumetric lighting, homogeneous lights or uniform lighting (a spot light in an even fog with a beautiful cone of light) and the other is non-uniform heterogeneous lighting - and this is of course much more difficult. For example, ITU 350 may be provided with more than 10,000 rays at an initial startup, and as testing for rays complete, new rays may be provided to keep the number of rays being processed in the ITU 350 at about the initial number.

Read More

Historic Passaic County: An Illustrated History

Format: Hardcover

Language: English

Format: PDF / Kindle / ePub

Size: 6.77 MB

Downloadable formats: PDF

V * rayVector) + ambientLight; We can also draw the 3D vector on a 2D surface using the x and y coordinates of the ray with the help of the DrawPixel method in the View2D class. Closest-hit programs are invoked once traversal has found the nearest intersection of a ray with the scene geometry. The choice of a splitting dimension is based on the distribution of points within the set. Subdivs - Determines how many paths are traced from the camera.

Read More

RenderScript: parallel computing on Android, the easy way

Format: Paperback

Language: English

Format: PDF / Kindle / ePub

Size: 9.35 MB

Downloadable formats: PDF

For the past three decades, there have been two main schools of thought dominating the center stage of 3D graphics: rasterization and ray tracing. It is really nice to see innovation to come from many companies and shake things up. Those rays may hit other specular surfaces, causing more rays to be traced, and so on. In this tutorial, I will be showing how to edit render output images, giving it a feeling and effect of watercolors through the use of Photoshop.

Read More

Page 5 of 14

Powered by WordPress & Theme by Anders Norén